Nodisarm
Syntax: disarm <target>
Syntax: kick
Syntax: kill <target>
Syntax: swift
Syntax: slash
Syntax: garotte
Syntax: whirl
Syntax: circle
KILL will engage you and your target in combat.
DISARM is an auxiliary fighting command to disarm your opponent.
KICK will cause no-magic damage in combat Damage is derived from your level.
A Monk's KICK is far more powerful than an ordinary kick.
SLASH will also cause no-magic damage in combat. Damage is derived directly
from your DR ( Damage Roll ). Slash uses a slicing or a slashing weapon.
GAROTTE will cause no-magic damage in combat, similar to slash. Garotte uses
a stabbing or a piercing weapon.
WHIRL will cause no-magic damage to everyone in the room. You require a long
blade to do this, as well as to have gone ever so slightly mad.
CIRCLE allows an adept thief to circle around his victim and backstab them,
mid combat. Clearly, a dagger is required.
TRIP is also an auxiliary fighting command, to trip your opponent. Tripped
opponents will not be able to cast combat spells against you until they recover
from you tripping them.
NODISARM will make it harder for opponents to disarm you. The higher the skill
is practiced, the higher your chance of successfully reflecting a disarm attempt.
SWIFT, when affected by this skill, you can't be tripped.