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Wilderness

Wilderness

'WILDERNESS AID'
Syntax: cast 'wilderness aid'

The Wilderness Aid spell calls forth creatures to aid the ranger in combat. The
type of creature summoned depends on the current terrain, and each creature
possesses unique abilities that can be utilized in various combat scenarios.
The summoned creatures and their characteristics are detailed below:

City: Gargoyle
Role: Tank
Abilities: High health, moderate hitroll, and moderate damroll. Effective
for absorbing damage and protecting the ranger.

Swamp/Field: Nymph
Role: Healer/Support
Abilities: Moderate health, low hitroll, and low damroll. Provides support
and can assist in healing during combat.

Forest: Treant
Role: Tank
Abilities: Very high health, low hitroll, and low damroll. Acts as a strong
defensive ally, drawing enemy attacks away from the ranger.

Hills: Basilisk
Role: Hitter
Abilities: Moderate health, moderate hitroll, and high damroll. Effective
at dealing significant damage to enemies.

Mountain: Wyvern
Role: Hitter
Abilities: Moderate health, high damroll. Specializes in dealing high damage
but may struggle to hit frequently.

Water (Swim/NoSwim/Underwater): Hydra
Role: Multi-attacker
Abilities: Moderate health, moderate hitroll, and low damroll. Capable of
multiple attacks per round, making it versatile in combat.

Air: Phoenix
Role: Support/Utility
Abilities: Moderate health, low hitroll, and low damroll. Provides utility
and support with potential fire-based abilities.

Desert: Sphinx
Role: Balanced Fighter
Abilities: High health, moderate hitroll, and moderate damroll. A
well-rounded ally that can handle both offensive and defensive roles.